Eric Zimmerman and Katie Salen have been working on this game design book for a while now, collecting up concepts, examples and vocabulary to help game designers think about the craft of making games.
The book is out and it’s great. if it’s not the first significant modern game design textbook, it’s certainly the best and most complete.
This is a critical read for game designers and for anyone in a leadership position within the video game business; shared vocabulary and basic understand of game design schemas will be increasingly important in the coming years.