Empowering the Player in a Story-rich World

A presentation made at GDC 2013, with Raphael Colantonio, after our experience as co-creative directors of Dishonored.

GDC13_Emp11_sm

One thought on “Empowering the Player in a Story-rich World

  1. Some good data in them slides, though I bet it’s 2% of what was conveyed in the talk. Either way, thanks for sharing. You lot did a stellar job in Dishonored. Hope you guys get to do more of what you want. I also hope The Crossing makes it out at some point. Good luck with the move to France…

    DB

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