Recent Dream

I dreamed that my ex and I moved into a yellow house in some suburb.

The house was similar to the one my parents built when I was 16. My dad and stepmom built the house in a different city, nearby, which required me to break up with my first long-term girlfriend. The family was in the process of moving when my dad and stepmom divorced. My dad, my brother and I only lived in the house briefly, during a time of chaos and sadness.

In the dream, my dog Star stole a Winnebego and drove off (seriously). Very annoyed that she would do this, I was following her in my car, trying to catch her and bring her back.

Out on the highway, I developed the impression that there was a threatening driver behind me. Looking back, I saw a black truck very close to my bumper, weaving and accelerating toward me. Occuring over the course of a series of snapshots as I looked into the mirror, the truck crashed somehow, still very close to my car. The black truck flipped into the air and started rolling, end over end with great violence. I sped up to get away from it and smoke filled the highway at my back.

A woman cop questioned me later, at some sort of diner, but I pretended not to know anything about the crash and got away without any trouble.

Rules of Play

Eric Zimmerman and Katie Salen have been working on this game design book for a while now, collecting up concepts, examples and vocabulary to help game designers think about the craft of making games.

The book is out and it’s great. if it’s not the first significant modern game design textbook, it’s certainly the best and most complete.

This is a critical read for game designers and for anyone in a leadership position within the video game business; shared vocabulary and basic understand of game design schemas will be increasingly important in the coming years.

At the Game Developers Conference

The GDC is at an end, and ION Storm has been kind enough to post the Power Point files for the various presentations given at the conference by members of the company on their website. Among those posted is the file from a speech by the witchboy on the topic of “Systemic Level Design”: an overview of said methodology of design compared and contrasted with “special case” design, with examples take from Deus Ex and various other games.

Check the file here (requires PowerPoint Viewer) or view it in HTMLize format here.