Arkane At Game Connection 2008

Raphael and I just returned from Game Connection, which is one of the better game industry trade shows. The signal-to-noise ratio is exceptional. We had a great time and talked to a lot of interesting potential partners.

We’ve been thrown a recent curve ball by some industry shakeups, but we’ve got some good leads about what we want to do next. I’ve been feeling great lately, working on both strategy and RPG game systems.

One of the social highlights of the Game Connection show was the casino-themed party at the Mayor’s home. Hotel Deville is reminiscent of the Palace of Versaille.

Last Night in Austin

The Alamo Drafthouse is one of Austin’s current cultural treasures. I saw a Swedish film from this year’s Fantastic Fest over the weekend, called Let the Right One In, and I loved it. Avoid spoilers, but definitely check it out. Alternately dark and touching, creepy and sweet.

I went with my standard Drafthouse meal…no experimentation this time: White wine, hotwings, hummus with pita chips. I’d just shaved and–in the dark–ended up with hotwing sauce all over my face. Note to self: Avoid hotwings on days that you shave. Face. On. Fire.

In gaming news, I finally got the card game Zombie Flux, and I’m excited about trying it out soon.

I’m still playing Spore and Civilization Revolution…I hope to write up some comments on both soon. I tried to play Just Cause and couldn’t get into it at all.

Austin GDC ’08


It’s been a rough year for Austin game studios. Lots of upheaval. Some people have been affected adversely by project cancellations and layoffs, while others are staffing up, excited about the coming years. This seems cyclic to me, but there’s definitely been a lot of chaos, in Austin and elsewhere. I’m eternally optimistic, because I know that the desire to play (and design) games will never go; everything else, including “the industry,” is a distant second to that primal drive.

I’m excited by projects here at Arkane Studios and I’m hopeful for games underway at other independent Austin companies: Certain Affinity, Edge of Reality, King’s Isle, Blazing Lizard, Pixel Mine (who just got nominated for a couple of awards, I think), etc. There are a few interesting startups in the background too, coming soon. Larger companies like Nintendo, Disney (Warren’s group), and Bioware hold great promise, and I’ve even got high hopes for (ex-Deus Ex designer) Ricardo Bare’s project at Midway.

Because of the year we’ve had, I’m hoping that Austin GDC will be exciting and reflective this year; a bunch of smart people coming together to network, socialize, share ideas and debate the process of not just shipping games, but making games great.

I’m giving a career-track talk aimed at new people coming into games now, at a time when no one knows what the industry will look like in 5 years.

There’s a charge in the air…is it the imminent hurricane or is it something else, generated by passion… by people who love what they do, who want to pick themselves up and charge the hill again?