Generic Update

things are going well for deus ex. we have missions 01-03 in a playable state. some of the later missions, out of sequence, are about as far along. the game is a *lot* denser now with minute-to-minute interactions due to some of the game mechanics we’ve added. this has consumed most of our time lately. and our story elements have gotten a lot cooler in the last couple of months due to some re-focusing and the excellent job our new writer (sheldon pacotti) has done. it feels like the team is really on a roll now.

that damn david duchovny song is hillarious. buffy rocks for participating in that.

hmmm, since we’re on the subject of pop culture news, i’m told radiohead recently released a video called meeting people is easy. i may get that, but really i am mostly super primed for their new album, forthcoming. i recently saw RUN, LOLA, RUN. it’s great, go see it pronto. also 6th sense is a way cooler horror movie than blair witch.

also, by now hopefully most of the world’s hardcore pc gamers know that system shock 2 is out and is a great game. i think it;s one of my favorite pc games ever. you should play it.

bye-bye. back to work for me.

ActionXtreme Interview

why have i been so quiet? because the deus ex team has really been busy lately. we’ve been working on some very core game issues that i think have greatly improved the game. in the last week, we’ve been able to shift away from the core game systems stuff (since it seems to be working really well now, at least until we hit another tuning phase). the plot has consumed our time recently, but what’s emerging is much more powerful i think.

anyway, the purpose of this post is to spread the word about what i consider the best interview questions anyone has ever hit me with. check out what perfecttommy has to say:

ActionXtreme